Creativity and Aesthetics
Similar to in my first year, creativity and aesthetics played pivotal roles within most if not all my projects. This is because the designs which I take part in need to be presentable and understandable so that I can communicate my ideas clearly, alongside showing a level of professionalism in preparation for the coming years.
Staying Awake
A project which shows this is the ‘Standwatch’ which I helped develop for the course ‘Aesthetics of Interaction’, where the aim of the project was to create a wake-up experience. The concept was an inflatable tube which construction workers would wrap around their arm that would inflate and apply pressure periodically. Due to the nature of the course, presentation was vital as it not only subliminally conveys how the product should be interacted with but also is to a quality standard that can be deemed professional. Refer to the pictorial for more information.
Cover page of the pictorial for the Standwatch.
Demo day presentation of Artifact.
Artifact
Another project which achieves a similar standard, is the CBL Project 3 which I did in the Games and Play Squad. While I took part in many elements in order to create the design, I was personally incharge of developing a style and story to immerse players within the world we present. The point of the project was to develop a game which facilitates the conversation between students and teachers about the use of AI tools within an educational context. To archive this, we presented it as an ancient magic artifact that has the ability to create anything a person desires, and players are tasked with how this new found power should be used. The trick is that it can only be used by students, as it was made as a learning tool back at the ancient civilizations peak. Having a metaphor in place of a realistic conversation, shifts the perspective on the topic and to an extent could be more compelling to explore.